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Text File  |  1997-02-06  |  3.8 KB  |  114 lines

  1. REM HERO KEEPER ALTERATIONS MADE BY MICHEAL KEANE
  2.  
  3. SET_GENERATE_SPEED(400)
  4.  
  5. MAX_CREATURES(ALL_PLAYERS,17)
  6.  
  7. START_MONEY(ALL_PLAYERS,10000)
  8.  
  9. ADD_CREATURE_TO_POOL(BILE_DEMON,20)
  10. ADD_CREATURE_TO_POOL(DRAGON,20)
  11. ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
  12. ADD_CREATURE_TO_POOL(HELL_HOUND,20)
  13. ADD_CREATURE_TO_POOL(TENTACLE,20)
  14. ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
  15. ADD_CREATURE_TO_POOL(SORCEROR,20)
  16. ADD_CREATURE_TO_POOL(TROLL,20)
  17. ADD_CREATURE_TO_POOL(SPIDER,20)
  18. ADD_CREATURE_TO_POOL(BUG,20)
  19. ADD_CREATURE_TO_POOL(FLY,20)
  20. ADD_CREATURE_TO_POOL(ORC,20)
  21.  
  22.  
  23. ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
  24. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  25. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  26. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  27. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  28. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  29. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  30. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  31. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  32. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  33. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  34. ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
  35. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  36.  
  37.         
  38. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  39. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
  40. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  41. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  42. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
  43. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  44. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  45. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  46. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
  47. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
  48. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  49. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
  50. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  51. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  52. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
  53. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
  54. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
  55.  
  56.  
  57. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
  58. TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
  59. DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
  60. TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
  61. TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
  62. DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
  63. TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
  64. DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
  65. TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
  66. TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
  67.  
  68. ADD_CREATURE_TO_POOL(ARCHER, 10)
  69. ADD_CREATURE_TO_POOL(DWARF, 10)
  70. ADD_CREATURE_TO_POOL(GIANT, 10)
  71. ADD_CREATURE_TO_POOL(FAIRY, 10)
  72. ADD_CREATURE_TO_POOL(TUNNELLER, 10)
  73. ADD_CREATURE_TO_POOL(THIEF, 10)
  74. ADD_CREATURE_TO_POOL(BARBARIAN, 10)
  75. ADD_CREATURE_TO_POOL(WIZARD, 10)
  76. ADD_CREATURE_TO_POOL(WITCH, 10)
  77. ADD_CREATURE_TO_POOL(SAMURAI, 10)
  78. ADD_CREATURE_TO_POOL(MONK, 10)
  79.         
  80. CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
  81. CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
  82. CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
  83. CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
  84. CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
  85. CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
  86. CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
  87. CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
  88. CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
  89. CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
  90. CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
  91. CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
  92.     
  93. CREATURE_AVAILABLE(PLAYER0, ARCHER,1,1)
  94. CREATURE_AVAILABLE(PLAYER0, GIANT,1,1)
  95. CREATURE_AVAILABLE(PLAYER0, DWARF,1,1)
  96. CREATURE_AVAILABLE(PLAYER0, BARBARIAN,1,1)
  97. CREATURE_AVAILABLE(PLAYER0, WITCH,1,1)
  98. CREATURE_AVAILABLE(PLAYER0, WIZARD,1,1)
  99. CREATURE_AVAILABLE(PLAYER0, FAIRY,1,1)
  100. CREATURE_AVAILABLE(PLAYER0, TUNNELER,1,1)
  101. CREATURE_AVAILABLE(PLAYER0, THIEF,1,1)
  102. CREATURE_AVAILABLE(PLAYER0, MONK,1,1)
  103. CREATURE_AVAILABLE(PLAYER0, SAMURAI,1,1)
  104.  
  105. IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
  106.     WIN_GAME
  107.         DISPLAY_OBJECTIVE(0, PLAYER1)
  108. ENDIF
  109.  
  110. IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
  111.     WIN_GAME
  112.         DISPLAY_OBJECTIVE(0, PLAYER0)
  113. ENDIF
  114.